Resume
Andrew Petersen
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Passionate artist with both 2D and 3D skillsets. Dedicated and motivated to continue to learn the ever-evolving curriculum that is CG, and willing to go the extra mile to meet deadlines complete with an amazing product regardless of what it takes.
Experience
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Cameras, Rigging, and Animation Team Lead
3DExcite (Formerly RTT)
Detroit, MI
April 2015 - Present
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Senior 3D Artist/Compositor
RTT USA
Detroit, MI
June 2014 - March 2015
3D Artist/Compositor
RTT USA
Detroit, MI
September 2012 - June 2014
Freelance VFX Artist
Nth Degree Design & Digital FX
Orlando, FL
June 2012 - December 2012
Student Artist
Full Sail Univeristy's "Symphony in HD"
Orlando Philharmonic
Orlando, FL
January 2012 - April 2012
Student Artist
ESPN's Winter X-Games
Orlando, FL
September 2011 - January 2012
Education
Full Sail University
Orlando, FL
2012
Gloucester HS
Gloucester, VA
2010
Skills Software Knowledge
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As the tech lead for Cameras, Rigging, and Animation, I oversee operations of many tasks throughout the pipeline. Responsibilities cover anything from camera exploration processes, to optimized animation practices. A true generalist is needed in this position in order to not only execute the most difficult work, but also educate and assist those on the team. Daily workload consists of animation, lighting, texturing, rendering, compositing, and FX utilizing Maya, Nuke, Photoshop, After Effects, and Houdini.
Responsible for lighting, rendering, and compositing high quality renders, as well as overseeing junior artists to ensure proper workflow is used and quality is maintained. Daily workload consists of lighting, texturing, rendering, compositing, and occasional FX utilizing Maya and Nuke.
Responsible for lighting, rendering, and compositing high quality renders. Daily workload consists of lighting, texturing, rendering, compositing, and occasional FX utilizing Maya and Nuke.
Responsible for fluid dynamics and simulations using both Maya and Realflow. Project data consisted of ocean dynamics, as well as custom melting and splash emission scripts.
Myself and others, under the direction of our VFX instructor, were responsible for a Mars-themed animatic that played in the background of the Orlando Philharmonic Concert. Assets included a shattering satellite and a fully dynamic asteroid field that entered the planet's atmosphere and ultimately made impact on the surface.
A team of fellow students and I under the direction of our motion capture instructor, were responsible for the commercial transitions for ESPN's Winter X-Games. Responsibilities included capturing and converting Motion Capture data, as well as tracking and compositing of CG elements atop live footage.
Bachelors of Science Degree in Computer Animation
Graduated Salutatorian
Advanced Achiever Award
3.65 GPA
Advanced Placement Classes
Graduated top 5% of a graduating class of 536
3.95 GPA
MAYA
MENTAL RAY-V RAY
HDR LIGHT STUDIO
REALFLOW
AFTER EFFECTS
PTGUI
NUKE
SYNTHEYES
FINAL CUT PRO
ZBRUSH
PHOTOSHOP
BRIDGE
3DS MAX
HOUDINI
AUTO CAD
CORTEX
INSTA360 STUDIO
WIX
PHOTOGRAPHY
VIDEOGRAPHY
ANIMATION
MODELLING
SHADING
LIGHTING
RENDERING
VFX
COMPOSITING
TRACKING